Misc: Swap gsl::span for std::span
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@ -51,7 +51,7 @@ void D3D11Shader::SetDebugName(const std::string_view& name)
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SetD3DDebugObjectName(m_shader.Get(), name);
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}
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std::unique_ptr<GPUShader> D3D11Device::CreateShaderFromBinary(GPUShaderStage stage, gsl::span<const u8> data)
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std::unique_ptr<GPUShader> D3D11Device::CreateShaderFromBinary(GPUShaderStage stage, std::span<const u8> data)
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{
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ComPtr<ID3D11DeviceChild> shader;
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std::vector<u8> bytecode;
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