Misc: Swap gsl::span for std::span
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@ -25,7 +25,7 @@ void D3D12Shader::SetDebugName(const std::string_view& name)
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{
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}
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std::unique_ptr<GPUShader> D3D12Device::CreateShaderFromBinary(GPUShaderStage stage, gsl::span<const u8> data)
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std::unique_ptr<GPUShader> D3D12Device::CreateShaderFromBinary(GPUShaderStage stage, std::span<const u8> data)
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{
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// Can't do much at this point.
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std::vector bytecode(data.begin(), data.end());
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