Misc: Swap gsl::span for std::span

This commit is contained in:
Stenzek
2023-09-05 21:07:20 +10:00
parent 391307efaa
commit 605aa3c53a
18 changed files with 30 additions and 33 deletions

View File

@ -12,10 +12,9 @@
#include "common/rectangle.h"
#include "common/types.h"
#include "gsl/span"
#include <memory>
#include <optional>
#include <span>
#include <string>
#include <string_view>
#include <tuple>
@ -231,7 +230,7 @@ public:
struct InputLayout
{
gsl::span<const VertexAttribute> vertex_attributes;
std::span<const VertexAttribute> vertex_attributes;
u32 vertex_stride;
bool operator==(const InputLayout& rhs) const;
@ -634,7 +633,7 @@ protected:
virtual bool ReadPipelineCache(const std::string& filename);
virtual bool GetPipelineCacheData(DynamicHeapArray<u8>* data);
virtual std::unique_ptr<GPUShader> CreateShaderFromBinary(GPUShaderStage stage, gsl::span<const u8> data) = 0;
virtual std::unique_ptr<GPUShader> CreateShaderFromBinary(GPUShaderStage stage, std::span<const u8> data) = 0;
virtual std::unique_ptr<GPUShader> CreateShaderFromSource(GPUShaderStage stage, const std::string_view& source,
const char* entry_point,
DynamicHeapArray<u8>* out_binary) = 0;