Misc: Swap gsl::span for std::span

This commit is contained in:
Stenzek
2023-09-05 21:07:20 +10:00
parent 391307efaa
commit 605aa3c53a
18 changed files with 30 additions and 33 deletions

View File

@ -68,7 +68,7 @@ public:
std::unique_ptr<GPUFramebuffer> CreateFramebuffer(GPUTexture* rt_or_ds, GPUTexture* ds = nullptr) override;
std::unique_ptr<GPUShader> CreateShaderFromBinary(GPUShaderStage stage, gsl::span<const u8> data) override;
std::unique_ptr<GPUShader> CreateShaderFromBinary(GPUShaderStage stage, std::span<const u8> data) override;
std::unique_ptr<GPUShader> CreateShaderFromSource(GPUShaderStage stage, const std::string_view& source,
const char* entry_point, DynamicHeapArray<u8>* out_binary) override;
std::unique_ptr<GPUPipeline> CreatePipeline(const GPUPipeline::GraphicsConfig& config) override;
@ -111,7 +111,7 @@ public:
void UnrefProgram(const OpenGLPipeline::ProgramCacheKey& key);
GLuint LookupVAOCache(const OpenGLPipeline::VertexArrayCacheKey& key);
GLuint CreateVAO(gsl::span<const GPUPipeline::VertexAttribute> attributes, u32 stride);
GLuint CreateVAO(std::span<const GPUPipeline::VertexAttribute> attributes, u32 stride);
void UnrefVAO(const OpenGLPipeline::VertexArrayCacheKey& key);
void SetActiveTexture(u32 slot);