Misc: Swap LIKELY/UNLIKELY macros for attributes

This commit is contained in:
Stenzek
2023-09-05 21:17:11 +10:00
parent adc124c759
commit 60aca2fc4d
8 changed files with 13 additions and 22 deletions

View File

@ -114,7 +114,7 @@ void D3D11Framebuffer::SetDebugName(const std::string_view& name)
void D3D11Framebuffer::CommitClear(ID3D11DeviceContext1* context)
{
if (UNLIKELY(m_rt && m_rt->GetState() != GPUTexture::State::Dirty))
if (m_rt && m_rt->GetState() != GPUTexture::State::Dirty) [[unlikely]]
{
if (m_rt->GetState() == GPUTexture::State::Invalidated)
context->DiscardView(m_rtv.Get());
@ -124,7 +124,7 @@ void D3D11Framebuffer::CommitClear(ID3D11DeviceContext1* context)
m_rt->SetState(GPUTexture::State::Dirty);
}
if (UNLIKELY(m_ds && m_ds->GetState() != GPUTexture::State::Dirty))
if (m_ds && m_ds->GetState() != GPUTexture::State::Dirty) [[unlikely]]
{
if (m_ds->GetState() == GPUTexture::State::Invalidated)
context->DiscardView(m_dsv.Get());