ProgressCallback: Eliminate redundancy and drop C format strings
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@ -29,8 +29,7 @@ bool CDImageHasher::ReadIndex(CDImage* image, u8 track, u8 index, MD5Digest* dig
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if (!image->Seek(index_start))
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{
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progress_callback->DisplayFormattedModalError("Failed to seek to sector %u for track %u index %u", index_start,
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track, index);
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progress_callback->FormatModalError("Failed to seek to sector {} for track {} index {}", index_start, track, index);
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return false;
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}
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@ -42,7 +41,7 @@ bool CDImageHasher::ReadIndex(CDImage* image, u8 track, u8 index, MD5Digest* dig
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if (!image->ReadRawSector(sector.data(), nullptr))
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{
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progress_callback->DisplayFormattedModalError("Failed to read sector %u from image", image->GetPositionOnDisc());
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progress_callback->FormatModalError("Failed to read sector {} from image", image->GetPositionOnDisc());
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return false;
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}
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@ -62,17 +62,17 @@ bool CDImageMemory::CopyImage(CDImage* image, ProgressCallback* progress)
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if ((static_cast<u64>(RAW_SECTOR_SIZE) * static_cast<u64>(m_memory_sectors)) >=
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static_cast<u64>(std::numeric_limits<size_t>::max()))
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{
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progress->DisplayFormattedModalError("Insufficient address space");
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progress->ModalError("Insufficient address space");
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return false;
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}
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progress->SetFormattedStatusText("Allocating memory for %u sectors...", m_memory_sectors);
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progress->FormatStatusText("Allocating memory for {} sectors...", m_memory_sectors);
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m_memory =
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static_cast<u8*>(std::malloc(static_cast<size_t>(RAW_SECTOR_SIZE) * static_cast<size_t>(m_memory_sectors)));
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if (!m_memory)
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{
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progress->DisplayFormattedModalError("Failed to allocate memory for %u sectors", m_memory_sectors);
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progress->FormatModalError("Failed to allocate memory for {} sectors", m_memory_sectors);
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return false;
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}
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@ -417,7 +417,7 @@ void PostProcessing::Chain::LoadStages()
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}
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lock.unlock();
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progress.SetFormattedStatusText("Loading shader %s...", stage_name.c_str());
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progress.FormatStatusText("Loading shader {}...", stage_name);
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std::unique_ptr<Shader> shader = TryLoadingShader(stage_name, false, &error);
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if (!shader)
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@ -585,7 +585,7 @@ bool PostProcessing::Chain::CheckTargets(GPUTexture::Format target_format, u32 t
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{
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Shader* const shader = m_stages[i].get();
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progress->SetFormattedStatusText("Compiling %s...", shader->GetName().c_str());
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progress->FormatStatusText("Compiling {}...", shader->GetName());
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if (!shader->CompilePipeline(target_format, target_width, target_height, progress) ||
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!shader->ResizeOutput(target_format, target_width, target_height))
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