Build: Move Image from common to util
This commit is contained in:
@ -1,7 +1,8 @@
|
||||
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#include "postprocessing_shader_fx.h"
|
||||
#include "image.h"
|
||||
#include "input_manager.h"
|
||||
#include "shadergen.h"
|
||||
|
||||
@ -12,7 +13,6 @@
|
||||
#include "common/assert.h"
|
||||
#include "common/error.h"
|
||||
#include "common/file_system.h"
|
||||
#include "common/image.h"
|
||||
#include "common/log.h"
|
||||
#include "common/path.h"
|
||||
#include "common/progress_callback.h"
|
||||
@ -928,7 +928,7 @@ bool PostProcessing::ReShadeFXShader::CreatePasses(GPUTexture::Format backbuffer
|
||||
return false;
|
||||
}
|
||||
|
||||
Common::RGBA8Image image;
|
||||
RGBA8Image image;
|
||||
if (const std::string image_path =
|
||||
Path::Combine(EmuFolders::Shaders, Path::Combine("reshade" FS_OSPATH_SEPARATOR_STR "Textures", source));
|
||||
!image.LoadFromFile(image_path.c_str()))
|
||||
|
||||
Reference in New Issue
Block a user