System: Don't unconditionally refresh save state UI
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@ -3366,7 +3366,8 @@ void System::UpdateRunningGame(const char* path, CDImage* image, bool booting)
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if (s_running_game_serial != prev_serial)
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UpdateSessionTime(prev_serial);
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SaveStateSelectorUI::RefreshList();
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if (SaveStateSelectorUI::IsOpen())
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SaveStateSelectorUI::RefreshList();
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#ifdef ENABLE_DISCORD_PRESENCE
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UpdateDiscordPresence();
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