GPU: Implement "Scaled Dithering" option

Fixes #29.
This commit is contained in:
Connor McLaughlin
2020-03-01 00:05:31 +10:00
parent d41e6dd28f
commit 635ab72b37
14 changed files with 65 additions and 22 deletions

View File

@@ -7,7 +7,7 @@
class GPU_HW_ShaderGen
{
public:
GPU_HW_ShaderGen(HostDisplay::RenderAPI render_api, u32 resolution_scale, bool true_color,
GPU_HW_ShaderGen(HostDisplay::RenderAPI render_api, u32 resolution_scale, bool true_color, bool scaled_dithering,
bool texture_filtering, bool supports_dual_source_belnd);
~GPU_HW_ShaderGen();
@@ -25,6 +25,7 @@ public:
HostDisplay::RenderAPI m_render_api;
u32 m_resolution_scale;
bool m_true_color;
bool m_scaled_dithering;
bool m_texture_filering;
bool m_glsl;
bool m_glsl_es;