FullscreenUI: Fix incorrect vsync state on unpause
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@ -400,6 +400,9 @@ void ToggleWidescreen();
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/// Returns true if fast forwarding or slow motion is currently active.
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bool IsRunningAtNonStandardSpeed();
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/// Returns true if vsync should be used.
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bool ShouldUseVSync();
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/// Quick switch between software and hardware rendering.
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void ToggleSoftwareRendering();
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