Reworked the "Force NTSC Timings" feature to support both NTSC and PAL frame timings (#3287)
This commit is contained in:
@@ -4271,6 +4271,12 @@ void FullscreenUI::DrawDisplaySettingsPage()
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"Display", "Scaling", Settings::DEFAULT_DISPLAY_SCALING, &Settings::ParseDisplayScaling,
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&Settings::GetDisplayScalingName, &Settings::GetDisplayScalingDisplayName, DisplayScalingMode::Count);
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DrawEnumSetting(
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bsi, FSUI_CSTR("Force Frame Timings"),
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FSUI_CSTR("Utilizes the chosen frame timing regardless of the active region."),
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"GPU", "ForceFrameTimings", Settings::DEFAULT_FORCE_FRAME_TIMINGS_MODE, &Settings::ParseForceFrameTimings,
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&Settings::GetForceFrameTimingsName, &Settings::GetForceFrameTimingsDisplayName, ForceFrameTimingsMode::Count);
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if (is_hardware)
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{
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DrawToggleSetting(bsi, FSUI_CSTR("True Color Rendering"),
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@@ -4310,12 +4316,6 @@ void FullscreenUI::DrawDisplaySettingsPage()
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"but others will break."),
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"GPU", "DisableInterlacing", true);
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DrawToggleSetting(
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bsi, FSUI_CSTR("Force NTSC Timings"),
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FSUI_CSTR("Forces PAL games to run at NTSC timings, i.e. 60hz. Some PAL games will run at their \"normal\" "
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"speeds, while others will break."),
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"GPU", "ForceNTSCTimings", false);
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MenuHeading(FSUI_CSTR("Advanced"));
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std::optional<SmallString> strvalue = bsi->GetOptionalSmallStringValue(
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@@ -75,7 +75,7 @@ static constexpr const std::array<const char*, static_cast<u32>(GameDatabase::Tr
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"DisableTextureFiltering",
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"DisableSpriteTextureFiltering",
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"DisableScaledDithering",
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"DisableForceNTSCTimings",
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"DisableForceFrameTimings",
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"DisableWidescreen",
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"DisablePGXP",
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"DisablePGXPCulling",
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@@ -105,7 +105,7 @@ static constexpr const std::array<const char*, static_cast<u32>(GameDatabase::Tr
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TRANSLATE_NOOP("GameDatabase", "Disable Texture Filtering"),
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TRANSLATE_NOOP("GameDatabase", "Disable Sprite Texture Filtering"),
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TRANSLATE_NOOP("GameDatabase", "Disable Scaled Dithering"),
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TRANSLATE_NOOP("GameDatabase", "Disable Force NTSC Timings"),
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TRANSLATE_NOOP("GameDatabase", "Disable Force Frame Timings"),
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TRANSLATE_NOOP("GameDatabase", "Disable Widescreen"),
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TRANSLATE_NOOP("GameDatabase", "Disable PGXP"),
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TRANSLATE_NOOP("GameDatabase", "Disable PGXP Culling"),
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@@ -590,12 +590,12 @@ void GameDatabase::Entry::ApplySettings(Settings& settings, bool display_osd_mes
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settings.gpu_widescreen_hack = false;
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}
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if (HasTrait(Trait::DisableForceNTSCTimings))
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if (HasTrait(Trait::DisableForceFrameTimings))
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{
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if (display_osd_messages && settings.gpu_force_ntsc_timings)
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APPEND_MESSAGE(TRANSLATE_SV("GameDatabase", "Force NTSC timings disabled."));
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if (display_osd_messages && settings.gpu_force_frame_timings != ForceFrameTimingsMode::Disabled)
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APPEND_MESSAGE(TRANSLATE_SV("GameDatabase", "Force frame timings disabled."));
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settings.gpu_force_ntsc_timings = false;
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settings.gpu_force_frame_timings = ForceFrameTimingsMode::Disabled;
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}
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if (HasTrait(Trait::DisablePGXP))
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@@ -40,7 +40,7 @@ enum class Trait : u32
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DisableTextureFiltering,
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DisableSpriteTextureFiltering,
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DisableScaledDithering,
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DisableForceNTSCTimings,
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DisableForceFrameTimings,
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DisableWidescreen,
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DisablePGXP,
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DisablePGXPCulling,
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+22
-4
@@ -88,7 +88,7 @@ GPU::~GPU()
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bool GPU::Initialize()
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{
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m_force_progressive_scan = g_settings.gpu_disable_interlacing;
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m_force_ntsc_timings = g_settings.gpu_force_ntsc_timings;
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m_force_frame_timings = g_settings.gpu_force_frame_timings;
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s_crtc_tick_event.Activate();
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m_fifo_size = g_settings.gpu_fifo_size;
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m_max_run_ahead = g_settings.gpu_max_run_ahead;
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@@ -119,9 +119,9 @@ void GPU::UpdateSettings(const Settings& old_settings)
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m_fifo_size = g_settings.gpu_fifo_size;
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m_max_run_ahead = g_settings.gpu_max_run_ahead;
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if (m_force_ntsc_timings != g_settings.gpu_force_ntsc_timings || m_console_is_pal != System::IsPALRegion())
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if (m_force_frame_timings != g_settings.gpu_force_frame_timings)
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{
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m_force_ntsc_timings = g_settings.gpu_force_ntsc_timings;
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m_force_frame_timings = g_settings.gpu_force_frame_timings;
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m_console_is_pal = System::IsPALRegion();
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UpdateCRTCConfig();
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}
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@@ -637,7 +637,7 @@ void GPU::UpdateCRTCConfig()
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cs.vertical_display_start = std::min<u16>(cs.regs.Y1, cs.vertical_total);
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cs.vertical_display_end = std::min<u16>(cs.regs.Y2, cs.vertical_total);
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if (m_GPUSTAT.pal_mode && m_force_ntsc_timings)
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if (m_GPUSTAT.pal_mode && m_force_frame_timings == ForceFrameTimingsMode::NTSC)
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{
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// scale to NTSC parameters
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cs.horizontal_display_start =
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@@ -655,6 +655,24 @@ void GPU::UpdateCRTCConfig()
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cs.horizontal_total = NTSC_TICKS_PER_LINE;
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cs.current_tick_in_scanline %= NTSC_TICKS_PER_LINE;
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}
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else if (!m_GPUSTAT.pal_mode && m_force_frame_timings == ForceFrameTimingsMode::PAL)
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{
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// scale to PAL parameters
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cs.horizontal_display_start =
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static_cast<u16>((static_cast<u32>(cs.horizontal_display_start) * PAL_TICKS_PER_LINE) / NTSC_TICKS_PER_LINE);
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cs.horizontal_display_end = static_cast<u16>(
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((static_cast<u32>(cs.horizontal_display_end) * PAL_TICKS_PER_LINE) + (NTSC_TICKS_PER_LINE - 1)) /
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NTSC_TICKS_PER_LINE);
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cs.vertical_display_start =
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static_cast<u16>((static_cast<u32>(cs.vertical_display_start) * PAL_TOTAL_LINES) / NTSC_TOTAL_LINES);
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cs.vertical_display_end = static_cast<u16>(
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((static_cast<u32>(cs.vertical_display_end) * PAL_TOTAL_LINES) + (NTSC_TOTAL_LINES - 1)) / NTSC_TOTAL_LINES);
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cs.vertical_total = PAL_TOTAL_LINES;
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cs.current_scanline %= PAL_TOTAL_LINES;
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cs.horizontal_total = PAL_TICKS_PER_LINE;
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cs.current_tick_in_scanline %= PAL_TICKS_PER_LINE;
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}
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cs.horizontal_display_start =
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static_cast<u16>(System::ScaleTicksToOverclock(static_cast<TickCount>(cs.horizontal_display_start)));
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+1
-1
@@ -505,7 +505,7 @@ protected:
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bool m_set_texture_disable_mask = false;
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bool m_drawing_area_changed = false;
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bool m_force_progressive_scan = false;
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bool m_force_ntsc_timings = false;
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ForceFrameTimingsMode m_force_frame_timings = ForceFrameTimingsMode::Disabled;
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struct CRTCState
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{
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@@ -435,8 +435,10 @@ void ImGuiManager::DrawEnhancementsOverlay()
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text.append(" TrueCol");
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if (g_settings.gpu_disable_interlacing)
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text.append(" ForceProg");
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if (g_settings.gpu_force_ntsc_timings && System::GetRegion() == ConsoleRegion::PAL)
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if (g_settings.gpu_force_frame_timings == ForceFrameTimingsMode::NTSC && System::GetRegion() == ConsoleRegion::PAL)
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text.append(" PAL60");
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if (g_settings.gpu_force_frame_timings == ForceFrameTimingsMode::PAL && System::GetRegion() != ConsoleRegion::PAL)
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text.append(" NTSC50");
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if (g_settings.gpu_texture_filter != GPUTextureFilter::Nearest)
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{
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if (g_settings.gpu_sprite_texture_filter != g_settings.gpu_texture_filter)
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+31
-3
@@ -228,7 +228,10 @@ void Settings::Load(SettingsInterface& si, SettingsInterface& controller_si)
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si.GetStringValue("GPU", "WireframeMode", GetGPUWireframeModeName(DEFAULT_GPU_WIREFRAME_MODE)).c_str())
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.value_or(DEFAULT_GPU_WIREFRAME_MODE);
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gpu_disable_interlacing = si.GetBoolValue("GPU", "DisableInterlacing", true);
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gpu_force_ntsc_timings = si.GetBoolValue("GPU", "ForceNTSCTimings", false);
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gpu_force_frame_timings =
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ParseForceFrameTimings(
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si.GetStringValue("GPU", "ForceFrameTimings", GetForceFrameTimingsName(DEFAULT_FORCE_FRAME_TIMINGS_MODE)).c_str())
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.value_or(DEFAULT_FORCE_FRAME_TIMINGS_MODE);
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gpu_widescreen_hack = si.GetBoolValue("GPU", "WidescreenHack", false);
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display_24bit_chroma_smoothing = si.GetBoolValue("GPU", "ChromaSmoothing24Bit", false);
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gpu_pgxp_enable = si.GetBoolValue("GPU", "PGXPEnable", false);
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@@ -533,7 +536,7 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
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si.SetUIntValue("GPU", "DownsampleScale", gpu_downsample_scale);
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si.SetStringValue("GPU", "WireframeMode", GetGPUWireframeModeName(gpu_wireframe_mode));
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si.SetBoolValue("GPU", "DisableInterlacing", gpu_disable_interlacing);
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si.SetBoolValue("GPU", "ForceNTSCTimings", gpu_force_ntsc_timings);
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si.SetStringValue("GPU", "ForceFrameTimings", GetForceFrameTimingsName(gpu_force_frame_timings));
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si.SetBoolValue("GPU", "WidescreenHack", gpu_widescreen_hack);
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si.SetBoolValue("GPU", "ChromaSmoothing24Bit", display_24bit_chroma_smoothing);
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si.SetBoolValue("GPU", "PGXPEnable", gpu_pgxp_enable);
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@@ -741,7 +744,7 @@ void Settings::FixIncompatibleSettings(bool display_osd_messages)
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g_settings.gpu_sprite_texture_filter = GPUTextureFilter::Nearest;
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g_settings.gpu_line_detect_mode = GPULineDetectMode::Disabled;
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g_settings.gpu_disable_interlacing = false;
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g_settings.gpu_force_ntsc_timings = false;
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g_settings.gpu_force_frame_timings = ForceFrameTimingsMode::Disabled;
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g_settings.gpu_widescreen_hack = false;
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g_settings.gpu_pgxp_enable = false;
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g_settings.display_24bit_chroma_smoothing = false;
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@@ -1504,7 +1507,22 @@ const char* Settings::GetDisplayRotationDisplayName(DisplayRotation rotation)
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{
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return Host::TranslateToCString("Settings", s_display_rotation_display_names[static_cast<size_t>(rotation)]);
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}
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static constexpr const std::array s_display_force_frame_timings_names = {
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"Disabled", "NTSC", "PAL"
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};
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std::optional<ForceFrameTimingsMode> Settings::ParseForceFrameTimings(const char* str)
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{
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int index = 0;
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for (const char* name : s_display_force_frame_timings_names)
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{
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if (StringUtil::Strcasecmp(name, str) == 0)
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return static_cast<ForceFrameTimingsMode>(index);
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index++;
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}
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return std::nullopt;
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}
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static constexpr const std::array s_display_scaling_names = {
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"Nearest", "NearestInteger", "BilinearSmooth", "BilinearSharp", "BilinearInteger",
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};
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@@ -1540,6 +1558,16 @@ const char* Settings::GetDisplayScalingDisplayName(DisplayScalingMode mode)
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return Host::TranslateToCString("DisplayScalingMode", s_display_scaling_display_names[static_cast<int>(mode)]);
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}
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const char* Settings::GetForceFrameTimingsName(ForceFrameTimingsMode mode)
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{
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return s_display_force_frame_timings_names[static_cast<int>(mode)];
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}
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const char* Settings::GetForceFrameTimingsDisplayName(ForceFrameTimingsMode mode)
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{
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return Host::TranslateToCString("ForceFrameTimingsMode", s_display_force_frame_timings_names[static_cast<int>(mode)]);
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}
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static constexpr const std::array s_display_exclusive_fullscreen_mode_names = {
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"Automatic",
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"Disallowed",
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+6
-1
@@ -121,7 +121,6 @@ struct Settings
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bool gpu_force_round_texcoords : 1 = false;
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bool gpu_accurate_blending : 1 = false;
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bool gpu_disable_interlacing : 1 = true;
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bool gpu_force_ntsc_timings : 1 = false;
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bool gpu_widescreen_hack : 1 = false;
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bool gpu_pgxp_enable : 1 = false;
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bool gpu_pgxp_culling : 1 = true;
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@@ -132,6 +131,7 @@ struct Settings
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bool gpu_pgxp_preserve_proj_fp : 1 = false;
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bool gpu_pgxp_depth_buffer : 1 = false;
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bool gpu_pgxp_disable_2d : 1 = false;
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ForceFrameTimingsMode gpu_force_frame_timings = DEFAULT_FORCE_FRAME_TIMINGS_MODE;
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GPUTextureFilter gpu_texture_filter = DEFAULT_GPU_TEXTURE_FILTER;
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GPUTextureFilter gpu_sprite_texture_filter = DEFAULT_GPU_TEXTURE_FILTER;
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GPULineDetectMode gpu_line_detect_mode = DEFAULT_GPU_LINE_DETECT_MODE;
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@@ -433,6 +433,10 @@ struct Settings
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static const char* GetDisplayScalingName(DisplayScalingMode mode);
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static const char* GetDisplayScalingDisplayName(DisplayScalingMode mode);
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static std::optional<ForceFrameTimingsMode> ParseForceFrameTimings(const char* str);
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static const char* GetForceFrameTimingsName(ForceFrameTimingsMode mode);
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static const char* GetForceFrameTimingsDisplayName(ForceFrameTimingsMode mode);
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static std::optional<DisplayExclusiveFullscreenControl> ParseDisplayExclusiveFullscreenControl(const char* str);
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static const char* GetDisplayExclusiveFullscreenControlName(DisplayExclusiveFullscreenControl mode);
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static const char* GetDisplayExclusiveFullscreenControlDisplayName(DisplayExclusiveFullscreenControl mode);
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@@ -491,6 +495,7 @@ struct Settings
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static constexpr DisplayAlignment DEFAULT_DISPLAY_ALIGNMENT = DisplayAlignment::Center;
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static constexpr DisplayRotation DEFAULT_DISPLAY_ROTATION = DisplayRotation::Normal;
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static constexpr DisplayScalingMode DEFAULT_DISPLAY_SCALING = DisplayScalingMode::BilinearSmooth;
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static constexpr ForceFrameTimingsMode DEFAULT_FORCE_FRAME_TIMINGS_MODE = ForceFrameTimingsMode::Disabled;
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static constexpr DisplayExclusiveFullscreenControl DEFAULT_DISPLAY_EXCLUSIVE_FULLSCREEN_CONTROL =
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DisplayExclusiveFullscreenControl::Automatic;
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static constexpr DisplayScreenshotMode DEFAULT_DISPLAY_SCREENSHOT_MODE = DisplayScreenshotMode::ScreenResolution;
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+3
-3
@@ -4303,7 +4303,7 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
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g_settings.gpu_sprite_texture_filter != old_settings.gpu_sprite_texture_filter ||
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g_settings.gpu_line_detect_mode != old_settings.gpu_line_detect_mode ||
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g_settings.gpu_disable_interlacing != old_settings.gpu_disable_interlacing ||
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g_settings.gpu_force_ntsc_timings != old_settings.gpu_force_ntsc_timings ||
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g_settings.gpu_force_frame_timings != old_settings.gpu_force_frame_timings ||
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g_settings.gpu_downsample_mode != old_settings.gpu_downsample_mode ||
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g_settings.gpu_downsample_scale != old_settings.gpu_downsample_scale ||
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g_settings.gpu_wireframe_mode != old_settings.gpu_wireframe_mode ||
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@@ -4530,9 +4530,9 @@ void System::WarnAboutUnsafeSettings()
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TinyString(TRANSLATE_SV("System", "Instant")) :
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TinyString::from_format("{}x", g_settings.cdrom_seek_speedup)));
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}
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if (g_settings.gpu_force_ntsc_timings)
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if (g_settings.gpu_force_frame_timings != ForceFrameTimingsMode::Disabled)
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{
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append(ICON_FA_TV, TRANSLATE_SV("System", "Force NTSC timings is enabled. Games may run at incorrect speeds."));
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append(ICON_FA_TV, TRANSLATE_SV("System", "Force frame timings is enabled. Games may run at incorrect speeds."));
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}
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if (!g_settings.IsUsingSoftwareRenderer())
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{
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@@ -275,3 +275,12 @@ enum class SaveStateCompressionMode : u8
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Count,
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};
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enum class ForceFrameTimingsMode : u8
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{
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Disabled,
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NTSC,
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PAL,
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Count,
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};
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Reference in New Issue
Block a user