Reworked the "Force NTSC Timings" feature to support both NTSC and PAL frame timings (#3287)
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@ -4303,7 +4303,7 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
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g_settings.gpu_sprite_texture_filter != old_settings.gpu_sprite_texture_filter ||
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g_settings.gpu_line_detect_mode != old_settings.gpu_line_detect_mode ||
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g_settings.gpu_disable_interlacing != old_settings.gpu_disable_interlacing ||
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g_settings.gpu_force_ntsc_timings != old_settings.gpu_force_ntsc_timings ||
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g_settings.gpu_force_frame_timings != old_settings.gpu_force_frame_timings ||
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g_settings.gpu_downsample_mode != old_settings.gpu_downsample_mode ||
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g_settings.gpu_downsample_scale != old_settings.gpu_downsample_scale ||
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g_settings.gpu_wireframe_mode != old_settings.gpu_wireframe_mode ||
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@ -4530,9 +4530,9 @@ void System::WarnAboutUnsafeSettings()
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TinyString(TRANSLATE_SV("System", "Instant")) :
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TinyString::from_format("{}x", g_settings.cdrom_seek_speedup)));
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}
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if (g_settings.gpu_force_ntsc_timings)
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if (g_settings.gpu_force_frame_timings != ForceFrameTimingsMode::Disabled)
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{
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append(ICON_FA_TV, TRANSLATE_SV("System", "Force NTSC timings is enabled. Games may run at incorrect speeds."));
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append(ICON_FA_TV, TRANSLATE_SV("System", "Force frame timings is enabled. Games may run at incorrect speeds."));
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}
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if (!g_settings.IsUsingSoftwareRenderer())
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{
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