Qt: Fix shutdown-and-restart failing in D3D11 renderer

This commit is contained in:
Connor McLaughlin
2020-01-08 14:00:28 +10:00
parent 25f55690f2
commit 64426a0be2
4 changed files with 39 additions and 21 deletions

View File

@ -194,10 +194,27 @@ bool D3D11DisplayWindow::createDeviceContext(QThread* worker_thread)
{
const bool debug = true;
ComPtr<IDXGIFactory> dxgi_factory;
HRESULT hr = CreateDXGIFactory(IID_PPV_ARGS(dxgi_factory.GetAddressOf()));
if (FAILED(hr))
{
Log_ErrorPrintf("Failed to create DXGI factory: 0x%08X", hr);
return false;
}
UINT create_flags = 0;
if (debug)
create_flags |= D3D11_CREATE_DEVICE_DEBUG;
hr = D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, create_flags, nullptr, 0, D3D11_SDK_VERSION,
m_device.GetAddressOf(), nullptr, m_context.GetAddressOf());
if (FAILED(hr))
{
Log_ErrorPrintf("Failed to create D3D device: 0x%08X", hr);
return false;
}
DXGI_SWAP_CHAIN_DESC swap_chain_desc = {};
swap_chain_desc.BufferDesc.Width = m_window_width;
swap_chain_desc.BufferDesc.Height = m_window_height;
@ -209,20 +226,17 @@ bool D3D11DisplayWindow::createDeviceContext(QThread* worker_thread)
swap_chain_desc.Windowed = TRUE;
swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
HRESULT hr = D3D11CreateDeviceAndSwapChain(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, create_flags, nullptr, 0,
D3D11_SDK_VERSION, &swap_chain_desc, m_swap_chain.GetAddressOf(),
m_device.GetAddressOf(), nullptr, m_context.GetAddressOf());
hr = dxgi_factory->CreateSwapChain(m_device.Get(), &swap_chain_desc, m_swap_chain.GetAddressOf());
if (FAILED(hr))
{
Log_WarningPrintf("Failed to create a flip-discard swap chain, trying discard.");
swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
}
if (FAILED(hr))
{
Log_ErrorPrintf("D3D11CreateDeviceAndSwapChain failed: 0x%08X", hr);
return false;
hr = dxgi_factory->CreateSwapChain(m_device.Get(), &swap_chain_desc, m_swap_chain.GetAddressOf());
if (FAILED(hr))
{
Log_ErrorPrintf("CreateSwapChain failed: 0x%08X", hr);
return false;
}
}
#if 1
@ -366,6 +380,8 @@ void D3D11DisplayWindow::destroyDeviceResources()
{
QtDisplayWindow::destroyDeviceResources();
m_display_uniform_buffer.Release();
m_swap_chain_rtv.Reset();
m_linear_sampler.Reset();
m_point_sampler.Reset();
m_display_pixel_shader.Reset();
@ -446,5 +462,3 @@ void D3D11DisplayWindow::renderDisplay()
m_context->Draw(3, 0);
}