GPU/D3D11: Don't keep shader cache open
Allows you to run multiple DuckStation instances.
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@ -75,8 +75,6 @@ private:
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ComPtr<ID3D11Device> m_device;
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ComPtr<ID3D11DeviceContext> m_context;
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D3D11::ShaderCache m_shader_cache;
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// downsample texture - used for readbacks at >1xIR.
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D3D11::Texture m_vram_texture;
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D3D11::Texture m_vram_depth_texture;
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