GPUDevice: Use CompressHelpers
And compress the pipeline cache. Saves a fair bit of disk space.
This commit is contained in:
@@ -137,7 +137,7 @@ protected:
|
||||
Error* error) override;
|
||||
void DestroyDevice() override;
|
||||
|
||||
bool ReadPipelineCache(const std::string& filename) override;
|
||||
bool OpenPipelineCache(const std::string& filename) override;
|
||||
bool GetPipelineCacheData(DynamicHeapArray<u8>* data) override;
|
||||
|
||||
private:
|
||||
|
||||
Reference in New Issue
Block a user