GPUDevice: Use CompressHelpers

And compress the pipeline cache. Saves a fair bit of disk space.
This commit is contained in:
Stenzek
2024-08-26 21:33:28 +10:00
parent f243dc075d
commit 667d1bf7c8
15 changed files with 143 additions and 102 deletions

View File

@ -2,9 +2,11 @@
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#include "gpu_device.h"
#include "gpu_texture.h"
#include "opengl_loader.h"
#include <tuple>
class OpenGLDevice;