GPUDevice: Use CompressHelpers
And compress the pipeline cache. Saves a fair bit of disk space.
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@ -2,9 +2,11 @@
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#pragma once
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#include "gpu_device.h"
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#include "gpu_texture.h"
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#include "opengl_loader.h"
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#include <tuple>
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class OpenGLDevice;
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