GPUDevice: Use CompressHelpers
And compress the pipeline cache. Saves a fair bit of disk space.
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@ -239,7 +239,7 @@ protected:
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Error* error) override;
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void DestroyDevice() override;
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bool ReadPipelineCache(const std::string& filename) override;
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bool ReadPipelineCache(std::optional<DynamicHeapArray<u8>> data) override;
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bool GetPipelineCacheData(DynamicHeapArray<u8>* data) override;
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private:
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