GPU: Drop OpenGL ES renderer
We can put this through the normal GL renderer instead.
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@@ -29,7 +29,6 @@ public:
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bool m_scaled_dithering;
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bool m_texture_filering;
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bool m_glsl;
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bool m_glsl_es;
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bool m_supports_dual_source_blend;
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std::string m_glsl_version_string;
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