GPU: Drop OpenGL ES renderer
We can put this through the normal GL renderer instead.
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@ -264,9 +264,7 @@ bool System::CreateGPU(GPURenderer renderer)
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switch (renderer)
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{
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case GPURenderer::HardwareOpenGL:
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m_gpu = m_host_interface->GetDisplay()->GetRenderAPI() == HostDisplay::RenderAPI::OpenGLES ?
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GPU::CreateHardwareOpenGLESRenderer() :
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GPU::CreateHardwareOpenGLRenderer();
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m_gpu = GPU::CreateHardwareOpenGLRenderer();
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break;
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#ifdef WIN32
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