GPU: Add basic texture filtering support
Still has issues around the edges of text.
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@ -8,7 +8,7 @@ class GPU_HW_ShaderGen
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{
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public:
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GPU_HW_ShaderGen(HostDisplay::RenderAPI render_api, u32 resolution_scale, bool true_color,
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bool supports_dual_source_belnd);
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bool texture_filtering, bool supports_dual_source_belnd);
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~GPU_HW_ShaderGen();
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std::string GenerateBatchVertexShader(bool textured);
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@ -25,6 +25,7 @@ public:
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HostDisplay::RenderAPI m_render_api;
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u32 m_resolution_scale;
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bool m_true_color;
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bool m_texture_filering;
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bool m_glsl;
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bool m_glsl_es;
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bool m_supports_dual_source_blend;
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