GPU: Add basic texture filtering support
Still has issues around the edges of text.
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@ -20,6 +20,7 @@ struct Settings
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u32 gpu_resolution_scale = 1;
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mutable u32 max_gpu_resolution_scale = 1;
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bool gpu_true_color = false;
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bool gpu_texture_filtering = false;
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bool display_linear_filtering = true;
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bool display_fullscreen = false;
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