GPU: Add basic texture filtering support

Still has issues around the edges of text.
This commit is contained in:
Connor McLaughlin
2019-12-07 17:03:54 +10:00
parent c284d3835f
commit 67c67bbb66
10 changed files with 105 additions and 69 deletions

View File

@ -850,6 +850,7 @@ void SDLHostInterface::DrawQuickSettingsMenu()
}
gpu_settings_changed |= ImGui::MenuItem("True (24-Bit) Color", nullptr, &m_settings.gpu_true_color);
gpu_settings_changed |= ImGui::MenuItem("Texture Filtering", nullptr, &m_settings.gpu_texture_filtering);
if (ImGui::MenuItem("Display Linear Filtering", nullptr, &m_settings.display_linear_filtering))
{
m_display->SetDisplayLinearFiltering(m_settings.display_linear_filtering);
@ -1180,6 +1181,7 @@ void SDLHostInterface::DrawSettingsWindow()
}
ImGui::Checkbox("True 24-bit Color (disables dithering)", &m_settings.gpu_true_color);
ImGui::Checkbox("Texture Filtering", &m_settings.gpu_texture_filtering);
}
ImGui::EndTabItem();