GPU: Add basic texture filtering support
Still has issues around the edges of text.
This commit is contained in:
@ -850,6 +850,7 @@ void SDLHostInterface::DrawQuickSettingsMenu()
|
||||
}
|
||||
|
||||
gpu_settings_changed |= ImGui::MenuItem("True (24-Bit) Color", nullptr, &m_settings.gpu_true_color);
|
||||
gpu_settings_changed |= ImGui::MenuItem("Texture Filtering", nullptr, &m_settings.gpu_texture_filtering);
|
||||
if (ImGui::MenuItem("Display Linear Filtering", nullptr, &m_settings.display_linear_filtering))
|
||||
{
|
||||
m_display->SetDisplayLinearFiltering(m_settings.display_linear_filtering);
|
||||
@ -1180,6 +1181,7 @@ void SDLHostInterface::DrawSettingsWindow()
|
||||
}
|
||||
|
||||
ImGui::Checkbox("True 24-bit Color (disables dithering)", &m_settings.gpu_true_color);
|
||||
ImGui::Checkbox("Texture Filtering", &m_settings.gpu_texture_filtering);
|
||||
}
|
||||
|
||||
ImGui::EndTabItem();
|
||||
|
||||
Reference in New Issue
Block a user