CMake: Swap USE_ and WITH_ for ENABLE_
Consistency.
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@ -2746,7 +2746,7 @@ void FullscreenUI::DrawInterfaceSettingsPage()
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ImGuiFullscreen::SetTheme(bsi->GetBoolValue("Main", "UseLightFullscreenUITheme", false));
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}
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#ifdef WITH_DISCORD_PRESENCE
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#ifdef ENABLE_DISCORD_PRESENCE
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MenuHeading(FSUI_CSTR("Integration"));
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_CHARGING_STATION, "Enable Discord Presence"),
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"Shows the game you are currently playing as part of your profile on Discord.", "Main",
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@ -3220,7 +3220,7 @@ void FullscreenUI::DrawControllerSettingsPage()
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MenuHeading(FSUI_CSTR("Input Sources"));
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#ifdef USE_SDL2
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#ifdef ENABLE_SDL2
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_COG, "Enable SDL Input Source"),
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FSUI_CSTR("The SDL input source supports most controllers."), "InputSources", "SDL", true, true,
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false);
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@ -3781,7 +3781,7 @@ void FullscreenUI::DrawDisplaySettingsPage()
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break;
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#endif
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#ifdef WITH_VULKAN
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#ifdef ENABLE_VULKAN
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case GPURenderer::HardwareVulkan:
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{
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DrawToggleSetting(bsi, FSUI_CSTR("Threaded Presentation"),
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@ -4416,7 +4416,7 @@ void FullscreenUI::DrawAudioSettingsPage()
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void FullscreenUI::DrawAchievementsSettingsPage()
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{
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#ifdef WITH_RAINTEGRATION
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#ifdef ENABLE_RAINTEGRATION
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if (Achievements::IsUsingRAIntegration())
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{
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BeginMenuButtons();
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