CMake: Swap USE_ and WITH_ for ENABLE_

Consistency.
This commit is contained in:
Stenzek
2023-09-17 12:28:11 +10:00
parent 57cdb180c6
commit 68b59ee748
39 changed files with 187 additions and 187 deletions

View File

@ -7,7 +7,7 @@
#include <cstdio>
#include <cstring>
#ifdef WITH_OPENGL
#ifdef ENABLE_OPENGL
#include "opengl_loader.h"
#endif
@ -18,10 +18,10 @@ ShaderGen::ShaderGen(RenderAPI render_api, bool supports_dual_source_blend)
m_spirv(render_api == RenderAPI::Vulkan || render_api == RenderAPI::Metal),
m_supports_dual_source_blend(supports_dual_source_blend), m_use_glsl_interface_blocks(false)
{
#if defined(WITH_OPENGL) || defined(WITH_VULKAN)
#if defined(ENABLE_OPENGL) || defined(ENABLE_VULKAN)
if (m_glsl)
{
#ifdef WITH_OPENGL
#ifdef ENABLE_OPENGL
if (m_render_api == RenderAPI::OpenGL || m_render_api == RenderAPI::OpenGLES)
SetGLSLVersionString();
@ -47,7 +47,7 @@ ShaderGen::~ShaderGen() = default;
bool ShaderGen::UseGLSLBindingLayout()
{
#ifdef WITH_OPENGL
#ifdef ENABLE_OPENGL
return (GLAD_GL_ES_VERSION_3_1 || GLAD_GL_VERSION_4_3 ||
(GLAD_GL_ARB_explicit_attrib_location && GLAD_GL_ARB_explicit_uniform_location &&
GLAD_GL_ARB_shading_language_420pack));
@ -61,7 +61,7 @@ void ShaderGen::DefineMacro(std::stringstream& ss, const char* name, bool enable
ss << "#define " << name << " " << BoolToUInt32(enabled) << "\n";
}
#ifdef WITH_OPENGL
#ifdef ENABLE_OPENGL
void ShaderGen::SetGLSLVersionString()
{
const char* glsl_version = reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION));
@ -113,7 +113,7 @@ void ShaderGen::WriteHeader(std::stringstream& ss)
else if (m_spirv)
ss << "#version 450 core\n\n";
#ifdef WITH_OPENGL
#ifdef ENABLE_OPENGL
// Extension enabling for OpenGL.
if (m_render_api == RenderAPI::OpenGLES)
{
@ -160,7 +160,7 @@ void ShaderGen::WriteHeader(std::stringstream& ss)
DefineMacro(ss, "API_VULKAN", m_render_api == RenderAPI::Vulkan);
DefineMacro(ss, "API_METAL", m_render_api == RenderAPI::Metal);
#ifdef WITH_OPENGL
#ifdef ENABLE_OPENGL
if (m_render_api == RenderAPI::OpenGLES)
{
ss << "precision highp float;\n";
@ -356,7 +356,7 @@ void ShaderGen::DeclareTextureBuffer(std::stringstream& ss, const char* name, u3
const char* ShaderGen::GetInterpolationQualifier(bool interface_block, bool centroid_interpolation,
bool sample_interpolation, bool is_out) const
{
#ifdef WITH_OPENGL
#ifdef ENABLE_OPENGL
const bool shading_language_420pack = GLAD_GL_ARB_shading_language_420pack;
#else
const bool shading_language_420pack = false;