SPU: Add time stretched audio output
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@ -20,14 +20,24 @@ AudioSettingsWidget::AudioSettingsWidget(SettingsDialog* dialog, QWidget* parent
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SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.audioBackend, "Audio", "Backend", &Settings::ParseAudioBackend,
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&Settings::GetAudioBackendName, Settings::DEFAULT_AUDIO_BACKEND);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.syncToOutput, "Audio", "Sync", true);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.bufferSize, "Audio", "BufferSize",
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Settings::DEFAULT_AUDIO_BUFFER_SIZE);
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SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.stretchMode, "Audio", "StretchMode",
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&AudioStream::ParseStretchMode, &AudioStream::GetStretchModeName,
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Settings::DEFAULT_AUDIO_STRETCH_MODE);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.bufferMS, "Audio", "BufferMS",
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Settings::DEFAULT_AUDIO_BUFFER_MS);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.outputLatencyMS, "Audio", "OutputLatencyMS",
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Settings::DEFAULT_AUDIO_OUTPUT_LATENCY_MS);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.startDumpingOnBoot, "Audio", "DumpOnBoot", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.muteCDAudio, "CDROM", "MuteCDAudio", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.resampling, "Audio", "Resampling", true);
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connect(m_ui.bufferSize, &QSlider::valueChanged, this, &AudioSettingsWidget::updateBufferingLabel);
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updateBufferingLabel();
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m_ui.outputLatencyMinimal->setChecked(m_ui.outputLatencyMS->value() == 0);
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m_ui.outputLatencyMS->setEnabled(m_ui.outputLatencyMinimal->isChecked());
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m_ui.driver->setEnabled(false);
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connect(m_ui.bufferMS, &QSlider::valueChanged, this, &AudioSettingsWidget::updateLatencyLabel);
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connect(m_ui.outputLatencyMS, &QSlider::valueChanged, this, &AudioSettingsWidget::updateLatencyLabel);
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connect(m_ui.outputLatencyMinimal, &QCheckBox::toggled, this, &AudioSettingsWidget::onMinimalOutputLatencyChecked);
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updateLatencyLabel();
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// for per-game, just use the normal path, since it needs to re-read/apply
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if (!dialog->isPerGameSettings())
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@ -53,7 +63,7 @@ AudioSettingsWidget::AudioSettingsWidget(SettingsDialog* dialog, QWidget* parent
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"lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio "
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"output."));
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dialog->registerWidgetHelp(
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m_ui.bufferSize, tr("Buffer Size"), QStringLiteral("2048"),
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m_ui.outputLatencyMS, tr("Output Latency"), QStringLiteral("50 ms"),
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tr("The buffer size determines the size of the chunks of audio which will be pulled by the "
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"host. Smaller values reduce the output latency, but may cause hitches if the emulation "
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"speed is inconsistent. Note that the Cubeb backend uses smaller chunks regardless of "
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@ -75,27 +85,31 @@ AudioSettingsWidget::AudioSettingsWidget(SettingsDialog* dialog, QWidget* parent
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tr("Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable "
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"background music in some games."));
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dialog->registerWidgetHelp(
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m_ui.resampling, tr("Resampling"), tr("Checked"),
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tr("When running outside of 100% speed, resamples audio from the target speed instead of dropping frames. Produces "
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m_ui.stretchMode, tr("Stretch Mode"), tr("Time Stretching"),
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tr("When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces "
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"much nicer fast forward/slowdown audio at a small cost to performance."));
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}
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AudioSettingsWidget::~AudioSettingsWidget() = default;
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void AudioSettingsWidget::updateBufferingLabel()
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void AudioSettingsWidget::updateLatencyLabel()
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{
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constexpr float step = 128;
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const u32 actual_buffer_size =
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static_cast<u32>(std::round(static_cast<float>(m_ui.bufferSize->value()) / step) * step);
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if (static_cast<u32>(m_ui.bufferSize->value()) != actual_buffer_size)
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const u32 output_latency_ms = static_cast<u32>(m_ui.outputLatencyMS->value());
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const u32 output_latency_frames = AudioStream::GetBufferSizeForMS(SPU::SAMPLE_RATE, output_latency_ms);
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const u32 buffer_ms = static_cast<u32>(m_ui.bufferMS->value());
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const u32 buffer_frames = AudioStream::GetBufferSizeForMS(SPU::SAMPLE_RATE, buffer_ms);
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if (output_latency_ms > 0)
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{
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m_ui.bufferSize->setValue(static_cast<int>(actual_buffer_size));
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return;
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m_ui.bufferingLabel->setText(tr("Maximum Latency: %1 frames / %2 ms (%3ms buffer + %5ms output)")
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.arg(buffer_frames + output_latency_frames)
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.arg(buffer_ms + output_latency_ms)
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.arg(buffer_ms)
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.arg(output_latency_ms));
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}
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else
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{
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m_ui.bufferingLabel->setText(tr("Maximum Latency: %1 frames / %2 ms").arg(buffer_frames).arg(buffer_ms));
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}
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const float max_latency = AudioStream::GetMaxLatency(SPU::SAMPLE_RATE, actual_buffer_size);
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m_ui.bufferingLabel->setText(tr("Maximum Latency: %n frames (%1ms)", "", actual_buffer_size)
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.arg(static_cast<double>(max_latency) * 1000.0, 0, 'f', 2));
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}
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void AudioSettingsWidget::updateVolumeLabel()
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@ -104,9 +118,21 @@ void AudioSettingsWidget::updateVolumeLabel()
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m_ui.fastForwardVolumeLabel->setText(tr("%1%").arg(m_ui.fastForwardVolume->value()));
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}
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void AudioSettingsWidget::onMinimalOutputLatencyChecked(bool new_value)
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{
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const u32 value = new_value ? 0u : Settings::DEFAULT_AUDIO_OUTPUT_LATENCY_MS;
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m_dialog->setIntSettingValue("Audio", "OutputLatencyMS", value);
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QSignalBlocker sb(m_ui.outputLatencyMS);
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m_ui.outputLatencyMS->setValue(value);
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m_ui.outputLatencyMS->setEnabled(!new_value);
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updateLatencyLabel();
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}
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void AudioSettingsWidget::onOutputVolumeChanged(int new_value)
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{
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m_dialog->setIntSettingValue("Audio", "OutputVolume", new_value);
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// only called for base settings
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DebugAssert(!m_dialog->isPerGameSettings());
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Host::SetBaseIntSettingValue("Audio", "OutputVolume", new_value);
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g_emu_thread->setAudioOutputVolume(new_value, m_ui.fastForwardVolume->value());
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updateVolumeLabel();
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@ -114,7 +140,9 @@ void AudioSettingsWidget::onOutputVolumeChanged(int new_value)
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void AudioSettingsWidget::onFastForwardVolumeChanged(int new_value)
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{
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m_dialog->setIntSettingValue("Audio", "FastForwardVolume", new_value);
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// only called for base settings
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DebugAssert(!m_dialog->isPerGameSettings());
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Host::SetBaseIntSettingValue("Audio", "FastForwardVolume", new_value);
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g_emu_thread->setAudioOutputVolume(m_ui.volume->value(), new_value);
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updateVolumeLabel();
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@ -122,7 +150,10 @@ void AudioSettingsWidget::onFastForwardVolumeChanged(int new_value)
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void AudioSettingsWidget::onOutputMutedChanged(int new_state)
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{
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// only called for base settings
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DebugAssert(!m_dialog->isPerGameSettings());
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const bool muted = (new_state != 0);
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m_dialog->setBoolSettingValue("Audio", "OutputMuted", muted);
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Host::SetBaseBoolSettingValue("Audio", "OutputMuted", muted);
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g_emu_thread->setAudioOutputMuted(muted);
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}
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