GL/Texture: Add wrap texture mode option
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@ -11,7 +11,7 @@ public:
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~Texture();
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bool Create(u32 width, u32 height, GLenum internal_format, GLenum format, GLenum type, const void* data = nullptr,
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bool linear_filter = false);
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bool linear_filter = false, bool wrap = false);
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bool CreateFramebuffer();
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void Destroy();
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