GL/Texture: Add wrap texture mode option

This commit is contained in:
Connor McLaughlin
2020-08-04 13:18:36 +10:00
parent 3df1670809
commit 69cbc0b5a2
2 changed files with 4 additions and 2 deletions

View File

@ -11,7 +11,7 @@ public:
~Texture();
bool Create(u32 width, u32 height, GLenum internal_format, GLenum format, GLenum type, const void* data = nullptr,
bool linear_filter = false);
bool linear_filter = false, bool wrap = false);
bool CreateFramebuffer();
void Destroy();