Qt: Implement context menu in game list
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@ -18,6 +18,7 @@ class HostDisplay;
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class GameList;
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class System;
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struct SystemBootParameters;
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class HostInterface
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{
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@ -42,8 +43,7 @@ public:
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/// Access to emulated system.
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ALWAYS_INLINE System* GetSystem() const { return m_system.get(); }
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bool BootSystemFromFile(const char* filename);
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bool BootSystemFromBIOS();
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bool BootSystem(const SystemBootParameters& parameters);
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void PauseSystem(bool paused);
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void ResetSystem();
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void PowerOffSystem();
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@ -90,6 +90,9 @@ public:
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/// such as compiling shaders when starting up.
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void DisplayLoadingScreen(const char* message, int progress_min = -1, int progress_max = -1, int progress_value = -1);
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/// Deletes save states for the specified game code. If resume is set, the resume state is deleted too.
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void DeleteSaveStates(const char* game_code, bool resume);
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protected:
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enum : u32
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{
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