System: Don't wipe out nonpersistent memory cards during game change
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@ -848,7 +848,7 @@ void HostInterface::CheckForSettingsChanges(const Settings& old_settings)
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System::HasMediaSubImages()) ||
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g_settings.memory_card_directory != old_settings.memory_card_directory)
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{
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System::UpdateMemoryCards();
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System::UpdateMemoryCardTypes();
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}
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if (g_settings.rewind_enable != old_settings.rewind_enable ||
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