System: Don't wipe out nonpersistent memory cards during game change
This commit is contained in:
@ -263,6 +263,11 @@ struct Settings
|
||||
|
||||
float GetDisplayAspectRatioValue() const;
|
||||
|
||||
ALWAYS_INLINE static bool IsPerGameMemoryCardType(MemoryCardType type)
|
||||
{
|
||||
return (type == MemoryCardType::PerGame || type == MemoryCardType::PerGameTitle ||
|
||||
type == MemoryCardType::PerGameFileTitle);
|
||||
}
|
||||
bool HasAnyPerGameMemoryCards() const;
|
||||
|
||||
static void CPUOverclockPercentToFraction(u32 percent, u32* numerator, u32* denominator);
|
||||
|
||||
Reference in New Issue
Block a user