System: Don't wipe out nonpersistent memory cards during game change
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@ -180,7 +180,8 @@ Controller* GetController(u32 slot);
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void UpdateControllers();
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void UpdateControllerSettings();
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void ResetControllers();
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void UpdateMemoryCards();
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void UpdateMemoryCardTypes();
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void UpdatePerGameMemoryCards();
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bool HasMemoryCard(u32 slot);
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void SwapMemoryCards();
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void UpdateMultitaps();
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