SPU: Add a tick counter and delay between key on/off writes
Not yet tested on hardware. We believe that writing to a specific voice's key on/off register within 2 samples/ticks of the first write will result in the second write being ignored. This still needs to be tested on hardware for confirmation. Thanks to @PSI-Rockin for the idea. Fixes sound effects in Monkey Hero.
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@ -2,4 +2,4 @@
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#include "types.h"
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static constexpr u32 SAVE_STATE_MAGIC = 0x43435544;
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static constexpr u32 SAVE_STATE_VERSION = 6;
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static constexpr u32 SAVE_STATE_VERSION = 7;
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