Backport SettingsInterface
This commit is contained in:
213
src/common/settings_interface.h
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213
src/common/settings_interface.h
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#pragma once
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#include "types.h"
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#include <optional>
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#include <string>
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#include <vector>
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class SettingsInterface
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{
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public:
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virtual ~SettingsInterface() = default;
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virtual bool Save() = 0;
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virtual void Clear() = 0;
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virtual bool GetIntValue(const char* section, const char* key, s32* value) const = 0;
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virtual bool GetUIntValue(const char* section, const char* key, u32* value) const = 0;
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virtual bool GetFloatValue(const char* section, const char* key, float* value) const = 0;
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virtual bool GetDoubleValue(const char* section, const char* key, double* value) const = 0;
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virtual bool GetBoolValue(const char* section, const char* key, bool* value) const = 0;
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virtual bool GetStringValue(const char* section, const char* key, std::string* value) const = 0;
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virtual void SetIntValue(const char* section, const char* key, s32 value) = 0;
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virtual void SetUIntValue(const char* section, const char* key, u32 value) = 0;
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virtual void SetFloatValue(const char* section, const char* key, float value) = 0;
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virtual void SetDoubleValue(const char* section, const char* key, double value) = 0;
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virtual void SetBoolValue(const char* section, const char* key, bool value) = 0;
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virtual void SetStringValue(const char* section, const char* key, const char* value) = 0;
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virtual std::vector<std::string> GetStringList(const char* section, const char* key) const = 0;
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virtual void SetStringList(const char* section, const char* key, const std::vector<std::string>& items) = 0;
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virtual bool RemoveFromStringList(const char* section, const char* key, const char* item) = 0;
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virtual bool AddToStringList(const char* section, const char* key, const char* item) = 0;
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virtual bool ContainsValue(const char* section, const char* key) const = 0;
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virtual void DeleteValue(const char* section, const char* key) = 0;
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virtual void ClearSection(const char* section) = 0;
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ALWAYS_INLINE s32 GetIntValue(const char* section, const char* key, s32 default_value = 0) const
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{
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s32 value;
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return GetIntValue(section, key, &value) ? value : default_value;
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}
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ALWAYS_INLINE u32 GetUIntValue(const char* section, const char* key, u32 default_value = 0) const
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{
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u32 value;
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return GetUIntValue(section, key, &value) ? value : default_value;
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}
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ALWAYS_INLINE float GetFloatValue(const char* section, const char* key, float default_value = 0.0f) const
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{
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float value;
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return GetFloatValue(section, key, &value) ? value : default_value;
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}
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ALWAYS_INLINE double GetDoubleValue(const char* section, const char* key, double default_value = 0.0) const
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{
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double value;
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return GetDoubleValue(section, key, &value) ? value : default_value;
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}
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ALWAYS_INLINE bool GetBoolValue(const char* section, const char* key, bool default_value = false) const
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{
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bool value;
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return GetBoolValue(section, key, &value) ? value : default_value;
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}
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ALWAYS_INLINE std::string GetStringValue(const char* section, const char* key, const char* default_value = "") const
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{
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std::string value;
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if (!GetStringValue(section, key, &value))
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value.assign(default_value);
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return value;
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}
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ALWAYS_INLINE std::optional<s32> GetOptionalIntValue(const char* section, const char* key,
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std::optional<s32> default_value = std::nullopt)
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{
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s32 ret;
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return GetIntValue(section, key, &ret) ? std::optional<s32>(ret) : default_value;
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}
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ALWAYS_INLINE std::optional<u32> GetOptionalUIntValue(const char* section, const char* key,
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std::optional<u32> default_value = std::nullopt)
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{
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u32 ret;
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return GetUIntValue(section, key, &ret) ? std::optional<u32>(ret) : default_value;
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}
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ALWAYS_INLINE std::optional<float> GetOptionalFloatValue(const char* section, const char* key,
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std::optional<float> default_value = std::nullopt)
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{
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float ret;
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return GetFloatValue(section, key, &ret) ? std::optional<float>(ret) : default_value;
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}
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ALWAYS_INLINE std::optional<double> GetOptionalDoubleValue(const char* section, const char* key,
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std::optional<double> default_value = std::nullopt)
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{
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double ret;
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return GetDoubleValue(section, key, &ret) ? std::optional<double>(ret) : default_value;
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}
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ALWAYS_INLINE std::optional<bool> GetOptionalBoolValue(const char* section, const char* key,
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std::optional<bool> default_value = std::nullopt)
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{
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bool ret;
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return GetBoolValue(section, key, &ret) ? std::optional<bool>(ret) : default_value;
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}
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ALWAYS_INLINE std::optional<std::string>
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GetOptionalStringValue(const char* section, const char* key,
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std::optional<const char*> default_value = std::nullopt) const
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{
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std::string ret;
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return GetStringValue(section, key, &ret) ? std::optional<std::string>(ret) : default_value;
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}
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ALWAYS_INLINE void SetOptionalIntValue(const char* section, const char* key, const std::optional<s32>& value)
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{
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value.has_value() ? SetIntValue(section, key, value.value()) : DeleteValue(section, key);
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}
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ALWAYS_INLINE void SetOptionalUIntValue(const char* section, const char* key, const std::optional<u32>& value)
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{
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value.has_value() ? SetUIntValue(section, key, value.value()) : DeleteValue(section, key);
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}
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ALWAYS_INLINE void SetOptionalFloatValue(const char* section, const char* key, const std::optional<float>& value)
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{
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value.has_value() ? SetFloatValue(section, key, value.value()) : DeleteValue(section, key);
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}
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ALWAYS_INLINE void SetOptionalDoubleValue(const char* section, const char* key, const std::optional<double>& value)
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{
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value.has_value() ? SetDoubleValue(section, key, value.value()) : DeleteValue(section, key);
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}
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ALWAYS_INLINE void SetOptionalBoolValue(const char* section, const char* key, const std::optional<bool>& value)
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{
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value.has_value() ? SetBoolValue(section, key, value.value()) : DeleteValue(section, key);
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}
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ALWAYS_INLINE void SetOptionalStringValue(const char* section, const char* key,
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const std::optional<const char*>& value)
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{
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value.has_value() ? SetStringValue(section, key, value.value()) : DeleteValue(section, key);
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}
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ALWAYS_INLINE void CopyBoolValue(const SettingsInterface& si, const char* section, const char* key)
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{
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bool value;
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if (si.GetBoolValue(section, key, &value))
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SetBoolValue(section, key, value);
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else
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DeleteValue(section, key);
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}
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ALWAYS_INLINE void CopyIntValue(const SettingsInterface& si, const char* section, const char* key)
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{
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s32 value;
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if (si.GetIntValue(section, key, &value))
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SetIntValue(section, key, value);
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else
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DeleteValue(section, key);
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}
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ALWAYS_INLINE void CopyUIntValue(const SettingsInterface& si, const char* section, const char* key)
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{
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u32 value;
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if (si.GetUIntValue(section, key, &value))
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SetUIntValue(section, key, value);
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else
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DeleteValue(section, key);
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}
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ALWAYS_INLINE void CopyFloatValue(const SettingsInterface& si, const char* section, const char* key)
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{
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float value;
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if (si.GetFloatValue(section, key, &value))
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SetFloatValue(section, key, value);
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else
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DeleteValue(section, key);
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}
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ALWAYS_INLINE void CopyDoubleValue(const SettingsInterface& si, const char* section, const char* key)
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{
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double value;
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if (si.GetDoubleValue(section, key, &value))
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SetDoubleValue(section, key, value);
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else
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DeleteValue(section, key);
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}
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ALWAYS_INLINE void CopyStringValue(const SettingsInterface& si, const char* section, const char* key)
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{
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std::string value;
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if (si.GetStringValue(section, key, &value))
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SetStringValue(section, key, value.c_str());
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else
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DeleteValue(section, key);
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}
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ALWAYS_INLINE void CopyStringListValue(const SettingsInterface& si, const char* section, const char* key)
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{
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std::vector<std::string> value(si.GetStringList(section, key));
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if (!value.empty())
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SetStringList(section, key, value);
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else
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DeleteValue(section, key);
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}
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};
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