HostDisplay: Treat internal res screenshots as a screenshot

This commit is contained in:
Stenzek
2023-05-01 15:12:30 +10:00
parent a003832e33
commit 6b366afb05
11 changed files with 124 additions and 77 deletions

View File

@ -705,8 +705,8 @@ bool D3D11HostDisplay::Render(bool skip_present)
return true;
}
bool D3D11HostDisplay::RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
GPUTexture::Format* out_format)
bool D3D11HostDisplay::RenderScreenshot(u32 width, u32 height, const Common::Rectangle<s32>& draw_rect,
std::vector<u32>* out_pixels, u32* out_stride, GPUTexture::Format* out_format)
{
static constexpr GPUTexture::Format hdformat = GPUTexture::Format::RGBA8;
@ -720,20 +720,18 @@ bool D3D11HostDisplay::RenderScreenshot(u32 width, u32 height, std::vector<u32>*
if (HasDisplayTexture())
{
const auto [left, top, draw_width, draw_height] = CalculateDrawRect(width, height);
if (!m_post_processing_chain.IsEmpty())
{
ApplyPostProcessingChain(render_texture.GetD3DRTV(), left, top, draw_width, draw_height,
static_cast<D3D11::Texture*>(m_display_texture), m_display_texture_view_x,
m_display_texture_view_y, m_display_texture_view_width, m_display_texture_view_height,
width, height);
ApplyPostProcessingChain(render_texture.GetD3DRTV(), draw_rect.left, draw_rect.top, draw_rect.GetWidth(),
draw_rect.GetHeight(), static_cast<D3D11::Texture*>(m_display_texture),
m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width,
m_display_texture_view_height, width, height);
}
else
{
RenderDisplay(left, top, draw_width, draw_height, static_cast<D3D11::Texture*>(m_display_texture),
m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width,
m_display_texture_view_height, IsUsingLinearFiltering());
RenderDisplay(draw_rect.left, draw_rect.top, draw_rect.GetWidth(), draw_rect.GetHeight(),
static_cast<D3D11::Texture*>(m_display_texture), m_display_texture_view_x, m_display_texture_view_y,
m_display_texture_view_width, m_display_texture_view_height, IsUsingLinearFiltering());
}
}