GPU: Add a helper function to determine how many GPU ticks are pending
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@ -307,6 +307,9 @@ protected:
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// Ticks for hblank/vblank.
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void Execute(TickCount ticks);
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/// Returns the number of pending GPU ticks.
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TickCount GetPendingGPUTicks() const;
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/// Returns true if scanout should be interlaced.
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bool IsDisplayInterlaced() const { return !m_force_progressive_scan && m_GPUSTAT.In480iMode(); }
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