GPU: Fix 480i displays getting cut off in OpenGL and Software

This commit is contained in:
Connor McLaughlin
2020-02-28 23:01:38 +10:00
parent aa56a59f58
commit 6bacbf3438
3 changed files with 9 additions and 6 deletions

View File

@ -490,7 +490,8 @@ void GPU_HW_OpenGL::UpdateDisplay()
const u32 scaled_vram_offset_x = vram_offset_x * m_resolution_scale;
const u32 scaled_vram_offset_y = vram_offset_y * m_resolution_scale;
const u32 display_width = std::min<u32>(m_crtc_state.active_display_width, VRAM_WIDTH - vram_offset_x);
const u32 display_height = std::min<u32>(m_crtc_state.active_display_height, VRAM_HEIGHT - vram_offset_y);
const u32 display_height = std::min<u32>(m_crtc_state.active_display_height << BoolToUInt8(m_GPUSTAT.In480iMode()),
VRAM_HEIGHT - vram_offset_y);
const u32 scaled_display_width = display_width * m_resolution_scale;
const u32 scaled_display_height = display_height * m_resolution_scale;
const bool interlaced = IsDisplayInterlaced();