HostDisplay: Remove DestroyRenderDevice()

This commit is contained in:
Connor McLaughlin
2022-09-26 21:49:14 +10:00
parent 84917ec6aa
commit 6bafcea94f
13 changed files with 38 additions and 88 deletions

View File

@@ -15,8 +15,6 @@
#include <vector>
#include <wrl/client.h>
namespace FrontendCommon {
class D3D12HostDisplay final : public HostDisplay
{
public:
@@ -34,10 +32,9 @@ public:
bool HasRenderSurface() const override;
bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
bool threaded_presentation) override;
bool threaded_presentation) override;
bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
bool threaded_presentation) override;
void DestroyRenderDevice() override;
bool threaded_presentation) override;
bool MakeRenderContextCurrent() override;
bool DoneRenderContextCurrent() override;
@@ -65,7 +62,7 @@ public:
bool Render(bool skip_present) override;
bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
HostDisplayPixelFormat* out_format) override;
HostDisplayPixelFormat* out_format) override;
bool SetGPUTimingEnabled(bool enabled) override;
float GetAndResetAccumulatedGPUTime() override;
@@ -121,5 +118,3 @@ protected:
bool m_using_allow_tearing = false;
bool m_vsync = true;
};
} // namespace FrontendCommon