GPUDevice: Fix transpiled interface linking with OpenGL
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@ -742,7 +742,7 @@ protected:
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void TrimTexturePool();
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bool CompileGLSLShaderToVulkanSpv(GPUShaderStage stage, GPUShaderLanguage source_language, std::string_view source,
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const char* entry_point, bool nonsemantic_debug_info,
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const char* entry_point, bool optimization, bool nonsemantic_debug_info,
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DynamicHeapArray<u8>* out_binary, Error* error);
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bool TranslateVulkanSpvToLanguage(const std::span<const u8> spirv, GPUShaderStage stage,
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GPUShaderLanguage target_language, u32 target_version, std::string* output,
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