GPUDevice: Fix transpiled interface linking with OpenGL
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@ -58,7 +58,7 @@ std::unique_ptr<GPUShader> VulkanDevice::CreateShaderFromSource(GPUShaderStage s
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DynamicHeapArray<u8> local_binary;
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DynamicHeapArray<u8>* dest_binary = out_binary ? out_binary : &local_binary;
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if (!CompileGLSLShaderToVulkanSpv(stage, language, source, entry_point,
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if (!CompileGLSLShaderToVulkanSpv(stage, language, source, entry_point, !m_debug_device,
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m_optional_extensions.vk_khr_shader_non_semantic_info, dest_binary, error))
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{
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return {};
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