GPU: Fix incorrect lightgun line with force progressive
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@@ -134,13 +134,13 @@ public:
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/// Returns true if scanout should be interlaced.
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ALWAYS_INLINE bool IsInterlacedDisplayEnabled() const
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{
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return (!m_force_progressive_scan) && m_GPUSTAT.vertical_interlace;
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return (!m_force_progressive_scan && m_GPUSTAT.vertical_interlace);
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}
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/// Returns true if interlaced rendering is enabled and force progressive scan is disabled.
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ALWAYS_INLINE bool IsInterlacedRenderingEnabled() const
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{
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return (!m_force_progressive_scan) && m_GPUSTAT.SkipDrawingToActiveField();
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return (!m_force_progressive_scan && m_GPUSTAT.SkipDrawingToActiveField());
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}
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/// Returns true if we're in PAL mode, otherwise false if NTSC.
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