GPU: Fix incorrect lightgun line with force progressive

This commit is contained in:
Stenzek
2024-08-04 17:54:19 +10:00
parent 59a1cca858
commit 6c0a0e6203
2 changed files with 4 additions and 4 deletions

View File

@@ -134,13 +134,13 @@ public:
/// Returns true if scanout should be interlaced.
ALWAYS_INLINE bool IsInterlacedDisplayEnabled() const
{
return (!m_force_progressive_scan) && m_GPUSTAT.vertical_interlace;
return (!m_force_progressive_scan && m_GPUSTAT.vertical_interlace);
}
/// Returns true if interlaced rendering is enabled and force progressive scan is disabled.
ALWAYS_INLINE bool IsInterlacedRenderingEnabled() const
{
return (!m_force_progressive_scan) && m_GPUSTAT.SkipDrawingToActiveField();
return (!m_force_progressive_scan && m_GPUSTAT.SkipDrawingToActiveField());
}
/// Returns true if we're in PAL mode, otherwise false if NTSC.