Qt: Support binding multiple buttons/axis to controllers
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@ -25,12 +25,14 @@ static constexpr std::array<const char*, static_cast<int>(SettingsDialog::Catego
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"<strong>Hotkey Settings</strong><hr>Binding a hotkey allows you to trigger events such as a resetting or taking "
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"screenshots at the press of a key/controller button. Hotkey titles are self-explanatory. Clicking a binding will "
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"start a countdown, in which case you should press the key or controller button/axis you wish to bind. If no button "
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"is pressed and the timer lapses, the binding will be unchanged. To clear a binding, right-click the button.",
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"is pressed and the timer lapses, the binding will be unchanged. To clear a binding, right-click the button. To "
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"bind multiple buttons, hold Shift and click the button.",
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"<strong>Controller Settings</strong><hr>This page lets you choose the type of controller you wish to simulate for "
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"the console, and rebind the keys or host game controller buttons to your choosing. Clicking a binding will start a "
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"countdown, in which case you should press the key or controller button/axis you wish to bind. (For rumble, press "
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"any button/axis on the controller you wish to send rumble to.) If no button is pressed and the timer lapses, "
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"the binding will be unchanged. To clear a binding, right-click the button.",
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"the binding will be unchanged. To clear a binding, right-click the button. To bind multiple buttons, hold Shift "
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"and click the button.",
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"<strong>Memory Card Settings</strong><hr>This page lets you control what mode the memory card emulation will "
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"function in, and where the images for these cards will be stored on disk.",
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"<strong>GPU Settings</strong><hr>These options control the simulation of the GPU in the console. Various "
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