GPUDevice: Remove mouse pointer position

This commit is contained in:
Stenzek
2023-08-27 16:31:08 +10:00
parent 674f9a5b1c
commit 6c185ca17b
9 changed files with 31 additions and 63 deletions

View File

@ -6,7 +6,7 @@
#include "host.h"
#include "system.h"
#include "util/gpu_device.h"
#include "util/input_manager.h"
#include "util/state_wrapper.h"
#include "common/assert.h"
@ -183,8 +183,9 @@ bool GunCon::Transfer(const u8 data_in, u8* data_out)
void GunCon::UpdatePosition()
{
// get screen coordinates
const s32 mouse_x = g_gpu_device->GetMousePositionX();
const s32 mouse_y = g_gpu_device->GetMousePositionY();
const auto& [fmouse_x, fmouse_y] = InputManager::GetPointerAbsolutePosition(0);
const s32 mouse_x = static_cast<s32>(fmouse_x);
const s32 mouse_y = static_cast<s32>(fmouse_y);
// are we within the active display area?
u32 tick, line;