GPUDevice: Remove mouse pointer position
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@ -1038,9 +1038,18 @@ void InputManager::UpdatePointerAbsolutePosition(u32 index, float x, float y)
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const float dy = y - std::exchange(s_host_pointer_positions[index][static_cast<u8>(InputPointerAxis::Y)], y);
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if (dx != 0.0f)
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UpdatePointerRelativeDelta(index, InputPointerAxis::X, dx);
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{
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s_pointer_state[index][static_cast<u8>(InputPointerAxis::X)].delta.fetch_add(static_cast<s32>(dx * 65536.0f),
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std::memory_order_release);
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}
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if (dy != 0.0f)
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UpdatePointerRelativeDelta(index, InputPointerAxis::Y, dy);
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{
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s_pointer_state[index][static_cast<u8>(InputPointerAxis::Y)].delta.fetch_add(static_cast<s32>(dy * 65536.0f),
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std::memory_order_release);
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}
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if (index == 0)
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ImGuiManager::UpdateMousePosition(x, y);
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}
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void InputManager::UpdatePointerRelativeDelta(u32 index, InputPointerAxis axis, float d, bool raw_input)
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@ -1048,8 +1057,12 @@ void InputManager::UpdatePointerRelativeDelta(u32 index, InputPointerAxis axis,
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if (raw_input != IsUsingRawInput())
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return;
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s_host_pointer_positions[index][static_cast<u8>(axis)] += d;
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s_pointer_state[index][static_cast<u8>(axis)].delta.fetch_add(static_cast<s32>(d * 65536.0f),
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std::memory_order_release);
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if (index == 0 && axis <= InputPointerAxis::Y)
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ImGuiManager::UpdateMousePosition(s_host_pointer_positions[0][0], s_host_pointer_positions[0][1]);
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}
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void InputManager::UpdateHostMouseMode()
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