GPUDevice: Make vsync actually tear-free
Apparently users prefer stutter over tearing...
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@ -466,7 +466,10 @@ void ToggleWidescreen();
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bool IsRunningAtNonStandardSpeed();
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/// Returns true if vsync should be used.
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bool IsVSyncEffectivelyEnabled();
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bool IsHostVSyncEffectivelyEnabled();
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/// Returns true if vsync is being used for frame pacing.
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bool IsHostVSyncUsedForTiming();
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/// Quick switch between software and hardware rendering.
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void ToggleSoftwareRendering();
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