GPUDevice: Make vsync actually tear-free
Apparently users prefer stutter over tearing...
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@ -118,6 +118,9 @@ public:
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void DrawIndexed(u32 index_count, u32 base_index, u32 base_vertex) override;
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void DrawIndexedWithBarrier(u32 index_count, u32 base_index, u32 base_vertex, DrawBarrier type) override;
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std::optional<float> GetHostRefreshRate() override;
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void SetVSyncEnabled(bool enabled, bool prefer_triple_buffer) override;
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bool SetGPUTimingEnabled(bool enabled) override;
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float GetAndResetAccumulatedGPUTime() override;
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@ -220,6 +223,7 @@ private:
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void SetFeatures(FeatureMask disabled_features);
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u32 GetSwapChainBufferCount() const;
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bool CreateSwapChain();
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bool CreateSwapChainRTV();
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void DestroySwapChainRTVs();
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