GPUDevice: Make vsync actually tear-free
Apparently users prefer stutter over tearing...
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@@ -265,7 +265,7 @@ public:
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bool SetGPUTimingEnabled(bool enabled) override;
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float GetAndResetAccumulatedGPUTime() override;
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void SetVSyncEnabled(bool enabled) override;
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void SetVSyncEnabled(bool enabled, bool prefer_triple_buffer) override;
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bool BeginPresent(bool skip_present) override;
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void EndPresent(bool explicit_submit) override;
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