GPUDevice: Make vsync actually tear-free
Apparently users prefer stutter over tearing...
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@ -129,7 +129,7 @@ public:
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bool SetGPUTimingEnabled(bool enabled) override;
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float GetAndResetAccumulatedGPUTime() override;
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void SetVSyncEnabled(bool enabled) override;
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void SetVSyncEnabled(bool enabled, bool prefer_triple_buffer) override;
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bool BeginPresent(bool skip_present) override;
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void EndPresent(bool explicit_present) override;
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@ -324,6 +324,7 @@ private:
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bool enable_debug_utils);
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bool SelectDeviceExtensions(ExtensionList* extension_list, bool enable_surface);
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bool SelectDeviceFeatures();
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VkPresentModeKHR SelectPresentMode() const;
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bool CreateDevice(VkSurfaceKHR surface, bool enable_validation_layer);
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void ProcessDeviceExtensions();
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