GPUDevice: Make vsync actually tear-free

Apparently users prefer stutter over tearing...
This commit is contained in:
Stenzek
2024-05-23 13:52:24 +10:00
parent dd98b630ea
commit 6cad97b404
17 changed files with 178 additions and 87 deletions

View File

@ -25,7 +25,8 @@ public:
static void DestroyVulkanSurface(VkInstance instance, WindowInfo* wi, VkSurfaceKHR surface);
// Create a new swap chain from a pre-existing surface.
static std::unique_ptr<VulkanSwapChain> Create(const WindowInfo& wi, VkSurfaceKHR surface, bool vsync,
static std::unique_ptr<VulkanSwapChain> Create(const WindowInfo& wi, VkSurfaceKHR surface,
VkPresentModeKHR present_mode,
std::optional<bool> exclusive_fullscreen_control);
ALWAYS_INLINE VkSurfaceKHR GetSurface() const { return m_surface; }
@ -73,10 +74,10 @@ public:
bool ResizeSwapChain(u32 new_width = 0, u32 new_height = 0, float new_scale = 1.0f);
// Change vsync enabled state. This may fail as it causes a swapchain recreation.
bool SetVSyncEnabled(bool enabled);
bool SetRequestedPresentMode(VkPresentModeKHR mode);
private:
VulkanSwapChain(const WindowInfo& wi, VkSurfaceKHR surface, bool vsync,
VulkanSwapChain(const WindowInfo& wi, VkSurfaceKHR surface, VkPresentModeKHR present_mode,
std::optional<bool> exclusive_fullscreen_control);
static std::optional<VkSurfaceFormatKHR> SelectSurfaceFormat(VkSurfaceKHR surface);
@ -107,15 +108,16 @@ private:
VkSurfaceKHR m_surface = VK_NULL_HANDLE;
VkSwapchainKHR m_swap_chain = VK_NULL_HANDLE;
u32 m_current_image = 0;
u32 m_current_semaphore = 0;
std::vector<Image> m_images;
std::vector<ImageSemaphores> m_semaphores;
VkFormat m_format = VK_FORMAT_UNDEFINED;
VkPresentModeKHR m_requested_present_mode = VK_PRESENT_MODE_IMMEDIATE_KHR;
VkPresentModeKHR m_actual_present_mode = VK_PRESENT_MODE_IMMEDIATE_KHR;
u32 m_current_image = 0;
u32 m_current_semaphore = 0;
std::optional<VkResult> m_image_acquire_result;
std::optional<bool> m_exclusive_fullscreen_control;
bool m_vsync_enabled = false;
};