GPUDevice: Fix erratic texture pool recycling
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@ -680,7 +680,7 @@ protected:
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std::unique_ptr<GPUSampler> m_linear_sampler;
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private:
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static constexpr u32 MAX_TEXTURE_POOL_SIZE = 100;
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static constexpr u32 MAX_TEXTURE_POOL_SIZE = 125;
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static constexpr u32 MAX_TARGET_POOL_SIZE = 50;
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static constexpr u32 POOL_PURGE_DELAY = 300;
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