AudioStream: Swap to shared soundtouch library
Yay licensing requirements.
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@ -279,7 +279,7 @@ private:
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std::atomic<u32> m_rpos{0};
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std::atomic<u32> m_wpos{0};
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std::unique_ptr<soundtouch::SoundTouch> m_soundtouch;
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void* m_soundtouch = nullptr;
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u32 m_target_buffer_size = 0;
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u32 m_stretch_reset = STRETCH_RESET_THRESHOLD;
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