NoGUI: Migrate to new host abstraction
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91
src/duckstation-nogui/x11_nogui_platform.h
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91
src/duckstation-nogui/x11_nogui_platform.h
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#pragma once
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#include "nogui_platform.h"
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// Why do we have all these here instead of in the source?
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// Because X11 is a giant turd and #defines commonly used words.
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#include "common/assert.h"
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#include "common/log.h"
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#include "common/string_util.h"
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#include "common/threading.h"
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#include "core/host.h"
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#include "core/host_settings.h"
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#include "nogui_host.h"
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#include "nogui_platform.h"
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#include <atomic>
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#include <deque>
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#include <linux/input-event-codes.h>
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#include <mutex>
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#include <sys/mman.h>
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#include <thread>
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#include <unistd.h>
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#include <unordered_map>
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// Include X stuff *last*.
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#include <X11/Xatom.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/keysym.h>
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#define _NET_WM_STATE_REMOVE 0
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#define _NET_WM_STATE_ADD 1
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#define _NET_WM_STATE_TOGGLE 2
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class X11NoGUIPlatform : public NoGUIPlatform
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{
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public:
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X11NoGUIPlatform();
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~X11NoGUIPlatform();
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bool Initialize();
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void ReportError(const std::string_view& title, const std::string_view& message) override;
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void SetDefaultConfig(SettingsInterface& si) override;
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bool CreatePlatformWindow(std::string title) override;
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void DestroyPlatformWindow() override;
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std::optional<WindowInfo> GetPlatformWindowInfo() override;
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void SetPlatformWindowTitle(std::string title) override;
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void* GetPlatformWindowHandle() override;
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std::optional<u32> ConvertHostKeyboardStringToCode(const std::string_view& str) override;
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std::optional<std::string> ConvertHostKeyboardCodeToString(u32 code) override;
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void RunMessageLoop() override;
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void ExecuteInMessageLoop(std::function<void()> func) override;
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void QuitMessageLoop() override;
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void SetFullscreen(bool enabled) override;
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bool RequestRenderWindowSize(s32 new_window_width, s32 new_window_height) override;
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private:
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void InitializeKeyMap();
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void SaveWindowGeometry();
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void ProcessXEvents();
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std::atomic_bool m_message_loop_running{false};
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std::atomic_bool m_fullscreen{false};
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WindowInfo m_window_info = {};
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Display* m_display = nullptr;
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Window m_window = {};
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std::unordered_map<s32, std::string> m_key_map;
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std::deque<std::function<void()>> m_callback_queue;
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std::mutex m_callback_queue_mutex;
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};
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class XDisplayLocker
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{
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public:
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XDisplayLocker(Display* dpy) : m_display(dpy) { XLockDisplay(m_display); }
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~XDisplayLocker() { XUnlockDisplay(m_display); }
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private:
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Display* m_display;
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};
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